![]() Their neurodyne-infested brainwaves can trigger neurodyne activity in others. Neurodynes can also be formed through contact with so-called "suppressors": people that suppress ones talents and abilities. ![]() Hubology as a religion promotes the idea that humans are plagued by the spirits of the dead, causing neurodynes to form. Zeta radiation destroys some and drives the spirits away, but only for a short time." ” - Phil Roller They reach into our brain and alter our chemistry to create neurodynes. “ "The spirits of the dead are constantly trying to influence us. As of 2287 however, a small group of Hubology missionaries were lead by a direct descendant of Dick Hubbell, Dara to Nuka-World, with the goal of controlling a UFO (in actuality, an decommissioned amusement ride) to escape Earth and live on Quetzel. In addition to their main base, they also had an outpost in New California Republic. In 2241, the Hubologists only had some influence in San Francisco where their headquarters was situated. Donating lots of money to the Church of Hubology can also help one raise their AHS levels. Their standard approach is to ask a new recruit to donate all his or her worldly possessions to the Church as a sign of good faith and apparently stash the possessions somewhere in the desert. In order to get help purifying these neurodynes, Hubologists will use scientific spirituality methods in exchange for a fee. Hubology belief holds that by purifying the 'neurodynes' in one's body, a person can ascend to greater levels of spiritual power and eventually transcend the material world. ![]() Eventually, all Hubologists will be called to the heavens to live with the "Star Father" on the planet Quetzel they plan to get there through the use of the thusly named ESS Quetzel. It holds that existence is based on the Great Wheel, with the Hub at the center, Hubologists as the spokes and non-believers as the rim. Hubology originated as a cult founded before the Great War by science-fiction author Dick Hubbell (dubbed "The Hub" by Hubologists). 6 Interactions with the player character. ![]()
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